Non - Player Characters and Artificial Intelligence
نویسندگان
چکیده
Serious Games rely on interactive systems to provide an efficient communication medium between the tutor and the user. Designing and implementing such medium is a multi-disciplinary task that aims at an environment that engages the user in a learning activity. User engagement is significantly related to the users’ sense of immersion or his willingness to accept the reality proposed by a game environment. This is a very relevant research topic for Artificial Intelligence (AI), since it requires computational systems to generate believable behaviors that can promote the users’ willingness to enter and engage in the game environment. In order to do this, AI research has been relying on social sciences, in particular psychology and sociology models, to ground the creation of computational models for non-player characters that behave according to the users’ expectations. In this chapter, the authors present some of the most relevant NPC research contributions following this approach. Gonçalo Pereira INESC-ID, Portugal & University of Lisbon, Portugal António Brisson INESC-ID, Portugal & University of Lisbon, Portugal João Dias INESC-ID, Portugal & University of Lisbon, Portugal André Carvalho INESC-ID, Portugal & University of Lisbon, Portugal Joana Dimas INESC-ID, Portugal & University of Lisbon, Portugal Samuel Mascarenhas INESC-ID, Portugal & University of Lisbon, Portugal Joana Campos INESC-ID, Portugal & University of Lisbon, Portugal Marco Vala INESC-ID, Portugal & University of Lisbon, Portugal Iolanda Leite INESC-ID, Portugal & University of Lisbon, Portugal Carlos Martinho INESC-ID, Portugal & University of Lisbon, Portugal Rui Prada INESC-ID, Portugal & University of Lisbon, Portugal Ana Paiva INESC-ID, Portugal & University of Lisbon, Portugal
منابع مشابه
Creating Reactive Non Player Character Artificial Intelligence in Modern Video Games
Realistic and reactive non player characters that respond appropriately to activity in their game world would be welcomed by game developers and players alike. Unfortunately, despite significant progress made by in this area of research, this goal has still yet to be fully achieved. In this paper, we present a new Realistic Reaction System, based on our previous work in this area, which provide...
متن کاملScaling Games to Epic Proportions
We introduce scalability for computer games as the next frontier for techniques from data management. A very important aspect of computer games is the artificial intelligence (AI) of non-player characters. To create interesting AI in games today, developers or players have to create complex, dynamic behavior for a very small number of characters, but neither the game engines nor the style of AI...
متن کاملA Scalable Approach to Believable Non Player Characters in Modern Video Games
Recognizing the importance of artificial intelligence to modern video games, considerable efforts have been directed towards creating more believable non player characters in games, complete with personalities, emotions, relationships, and other psychosocial elements. To date, research in the field has primarily focused on the quality of character behaviour, and not on aspects of performance an...
متن کاملA Methodology for Applying Motivated Agents in Games
There are currently a number of emerging self-motivated artificial intelligence techniques in the research community, showing the potential for dynamic and autonomous behaviour in games applied to dynamic environments. As there is currently no collaborative paper that ties all the motivated techniques together, this report aims to provide a methodology for applying the range of techniques into ...
متن کاملA Proposal for an Agent Architecture for Proactive Persistent Non Player Characters
In the past, games development has been driven by the need to achieve more realistic graphics. This has resulted in a situation today with games set in visually stunning, and almost photo realistic worlds being the norm. As game developers seek something new to make their games stand out from the rest, artificial intelligence is playing a far more important role in game design than before. The ...
متن کاملSimulating Personality for First Person Shooter Non-player Characters
First person shooter games are plagued with the problem of players losing interest once they have learned the patterns that the Artificial Intelligence(AI) follows. Although the same player do not tire from playing these games online against other players. The idea of this project is to study how AI with random personality boundaries affects the player performance, experience and desire to cont...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2015